Animus: Difference between revisions
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[[ | {{Spoiler}} | ||
'''Animus''', or [[Acts#Act 3 - Animus|Act 3]], is one of the [[Paths|three locations]] [[Lore]] gets transported after defeating the [[Barghest]] and confronting [[The Artifact]] in the [[Dark World]], or after completing the previous location the player choose. | |||
Animus has an autumnal theme and has a functioning day and night cycle that goes for twenty-four minutes before looping. All of the inhabitants of this world are talking animals that have routines that'll keep the village in balance. | |||
<!--This will need to be updated as Animus gets worked on and may need some improvements of wording--> | |||
[[File:Animus_Wallpaper.png|thumb|center|600px]] | |||
== Characters == | |||
{{Covers|Avocado|Carli|Cirsi|Emelio}}<br /> | |||
{{Covers|Fern|Mania|Misery|Phil}} | |||
{{Covers|Ramul|Reme|Rhode|Seto}} | |||
<br /> | |||
{{Covers|Sheldon|Shelly|Miranda}} | |||
== Sublocationsa == | |||
[[File:Animus_map_full.png|thumb|496x480px]] | |||
# [[Cirsi's Place]] | |||
# [[Frog_Pond|Frog Pong]] | |||
# [[Vapor_Cave|Vapor Cave]] | |||
# [[Mossback_Farm|Mossback Farm]] | |||
# [[Avocado's Home]] | |||
# [[Fern and Rhode's Home]] | |||
# [[Iron Mines|The Iron Mines]] | |||
# [[Emelio's Home]] | |||
# [[Reme and Ramul's Home]] | |||
# [[Binder's Clock Home]] | |||
<br clear="right" /> | |||
== Gallery == | |||
<gallery position="center" captionalign="center"> | |||
Animus_nameplate.png | Nameplate | |||
</gallery> | |||
== Media == | |||
<gallery position="center" captionalign="center" perrow="4"> | |||
Nomedia.png | |||
</gallery> | |||
[[Category:Location]] | [[Category:Location]] | ||
[[Category:Animus]] |