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Latest revision as of 18:15, 10 October 2024
Below are major patches with an official changelog. They are ordered from the newest to the oldest update.
Early Access
Version 1.0
Patch 1.0.9.2 - Fern and Rhode
Date: 28th February 2021
- New Content
- Rhode and Ferns storylines can now be fully completed.
- (PTBR language has some portions missing still. Sorry!)
- Something secret has been added to the game files.
- The Credits have been updated with tons of new names.
- Gizmo now has something to say in Lore's room.
- A frog now puts on a magic show... somewhere.
- A save point has been added in the deep woods in Animus.
- New talky animations have been added for Fern when she's wearing a flower crown.
- New talky animations have been added for Rhode.
- New talky animations have been added for Avocado.
- New talky animations have been added for Lore.
- Ants now have a talky animation and voice.
- A portion of Avocado's storyline is now accessible in ENUS language only.
- Avocado's yard is now accessible.
- The Lake is now accessible.
- The pocketwatch now goes haywire in the time room and Lores bedroom.
- The pocketwatch now has new art for painted variants.
- There is now a version number on the bottom left corner of the main menu.
- There is now a chapter name plate each time you choose a new world to explore.
- There are new wallpapers in the wallpaper folder in the games installation folder.
- The text engine now allows for multiple objects to speak at once.
- Violently shaking text has been added to the game.
- Patreon was smelly and has been permanently deleted. (We are looking into alternatives.)
- Performance Upgrades
- Speed holes were added to the text engine so it's faster now.
- Speed holes were also added to every talkable object so those are also faster.
- Texture pages in Animus are now properly structured to improve performance.
- Bug Fixes
- In Animus, Lore will no longer talk about a TODO while discussing his past adventures.
- Jotunheim now properly resets if you finish The Tower as your first chapter.
- Fixed some tile placement issues in the Animus Mines.
- A massive amount of localization issues have been fixed across all languages.
- Save files will no longer become corrupted if you do chapters in an impossible order.
- There is now a proper delay after The Artifact speaks during Ferns scenes.
- Birds no longer crash the game when leaving the Time Room.
- The Time Room now has proper dialog and working switches.
- Wiggling text can now be skipped at any speed without breaking the wiggles.
- Rainbow text can now be skipped at any speed without breaking the rainbow.
- Leaving the bedroom with the Pocketwatch while not going to Animus now hides the Pocketwatch.
- All of the open world music in Animus has lower volume now.
- Ц and Щ now have their tails in the proper positions.
- The text engine no longer has overlapping hidden textboxes.
- The text box is now center aligned after a cutscene in the deep mines.
- Rhode now faces the correct direction during all conversations at home.
- Waiting around in Ferns house after telling her you need a minute then talking to Fern again no longer causes a softlock.
- OST
- 22 New songs were added to the OST bringing it to 94 total songs.
- Bug Reporting
- Please report any issues via DM on Discord to Thor#5264.
- Include a screenshot, it makes it much easier to fix!
- Upcoming Content
- The rest of Animus (Chapter 3) is being actively developed.
- Avocado's Storyline Arc is up next.
Patch 1.0.91 - Japanese Language Launch
Date: 28th July 2020
- New Content
- Fangamer has created a new Heartbound merch line.
- The Credits have been updated with tons of new names.
- You can now play through some of Fern and Rhodes storyline in ENUS only.
- Fern has completely updated talking and overworld sprite animations.
- Rhode has completely updated talking and overworld sprite animations.
- You can now choose The Tower or Animus as your first chapter.
- Animus will end after Fern/Rhode and send you back to world selection for now.
- The Tower can now end in a different way based on your choices.
- The camera in The Tower now works.
- A new secret puzzle has been added.
- Heartbound has been translated into Japanese.
- Tons of new stuff was added to the Patreon.
- Bug Fixes
- Emelio's tools no longer stick around when Emelio has them.
- Rhode is no longer a red block when she stands left/right.
- The text for Emelio's forge is far more attractive now.
- Fern's movements are better during her opening cutscene.
- Lore will now use Glowbringer runes during his breakdown if he's positive.
- All language text can now change colors regardless of localization.
- Text positioning on all dialog boxes has been fixed to remove border spacing issues.
- Text positioning on all dialog boxes now works when switching between languages.
- Tower Boss memory of the pool tileset has been fixed to match reality.
- Nekane no longer talks slowly on her side of the table.
- The door to Floor 0 now has a sound when you go through it.
- You can no longer repeat the intro to Misery/Mania in The Mines.
- Text in many localizations will no longer escape text boxes.
- Lore can no longer move during the intro to Fern/Rhode.
- Design changes
- Preamble cutscene has been removed.
- You now get a key for drinking the water in The Tower.
- The door in the Mailshroom now uses a key to unlock.
- Terry's music now only plays when you get near him.
- Unplugging OScar now has future consequences.
- Bug Reporting
- Please report any issues via DM on Discord to Thor#5264.
- Include a screenshot, it makes it much easier to fix!
- OST
- New songs were added to the OST.
Patch 1.0.90 - Emelio's Arc
Date: 13th January 2020
- New Content
- Bug Fixes
- Nekanes potions no longer crash the game.
- Lore no longer pops forward one pixel after getting out of bed.
- Lore can no longer get stuck behind some... let's call them nightmares in a dark place.
- Music no longer cuts out in Emelio's house.
- Music no longer cuts out after the mines cutscenes.
- Lore can no longer slide through objects under specific conditions.
- Grayscale shader no longer allows color through alpha channel.
- Particle effects should now take reduced CPU on specific hardware setups.
- You can no longer talk to an object while transitioning to another environment.
- All sounds in the game and OST now have proper metadata.
- Muspelheim and Niflheim selection portal music now loops properly.
- Design changes
- The memory mini-game during the Barghest fight now maxes at 5 steps.
- The memory mini-game during the Barghest fight now scales max steps more slowly
- You now need to be less curious to reach Floor 0.
- You must drink the water to reach Floor 0.
- OScar is now company property.
- Localization
- A ton of PTBR translation fixes
- A ton of RU translation fixes
- A ton of FR translation fixes
- A ton of ESMX translation fixes
- Support for JP translation has begun.
- Hiragana, Katakana, and Kanji are all supported.
- We can now support many more glyph based languages in the future.
- Ñ has been added to the font list.
- OST
- A bunch of new songs were added to the OST bringing the track list to 70.
- Metadata was added to all 70 songs so they should have information and cover art in things like Spotify.
- The OST was converted to the new Soundtrack category from the old DLC category on steam.
Patch 1.0.8
Date: 7th September 2019
Hometown - Chapter 1
- New Content
- A new cutscene has been added when you first Continue.
- Bug Fixes
- Lore can no longer slide through tentacles and become permanently stuck.
- Crunchy dog noise is now louder.
- Baron now has emotions in your dreams.
- Insider Baseball can now be obtained right after combat ends.
The Tower - Chapter 2
- New Content
- A new secret environment was added to The Tower.
- A new secret character was added to The Tower.
- Choices in The Tower now carry on with you.
- The Artifact is now more aggressive here.
- Sounds have been implemented for the Terminated sequence.
- Floor 0 can now be accessed under different circumstances.
- Curiosity and Fear now accumulate in The Tower.
- Bug Fixes
Animus - Chapter 3
- New Content
- A pocket watch has been implemented to better tell the time.
- A new secret environment was added to Animus.
- Ramul's storyline starter has been implemented.
- You can now strike fear into the hearts of trees.
- Time is now frozen in Animus when you first enter it.
- Trees now have a ton of randomizations.
- Lighting now fades based on the time of day and other lightsources in various locations.
- Bug Fixes
- Curiousity in Animus no longer counts for The Tower.
Jotunheim - Chapter 4
- Bug Fixes
- Muspelheim can now be accessed under different circumstances.
Global
- New Content
- A phone in your bedroom can now be used.
- A new achievement was added.
- Full Controller support has now been implemented.
- You can plug/unplug controllers at will even during combat.
- Let me know if anything goes wrong here. It's super new tech for us.
- Localization
- A lot of new content was added here and there so some things may be missing.
- ESMX translation has been released.
- Please let us know if you find any missing translation sections or issues of any kind.
- OST
- A new song was added to the OST.
- Bug Fixes
- Collision calculations have been reduced significantly to improve performance.
- This was a massive change and should help improve performance for a lot of people.
- Missing dialog will now revert to English when possible.
- Rotating text now takes longer before it starts spinning.
- Rotating text from a space no longer causes letters to hang when they should be floating.
- Collision calculations have been reduced significantly to improve performance.
Upcoming
- Language
- JP is now planned.
- New Content
- Animus (Chapter 3) is being actively developed.
- All of the environment art is finished.
- All of the character sprites and animations are finished.
- All of the environments are built and functional.
- Animus (Chapter 3) is being actively developed.
Patch 1.0.7b - Animus Exploration
Date: 20th January 2019
The Tower - Chapter 2
- Storyline
- A number of interactions were changed to be more in line with characters true motives.
- Quality of Life
- PPP's cutscene is now straightforward and less confusing.
Animus - Chapter 3
- New Content
- The base environments in Animus are now open for exploration.
- None of the dialog or interactions in this section work beyond the save point.
- You may leave this area by walking into the trunk of the Clock Tree.
- There are day/night cycles in Animus and it takes 24 minutes for a full day.
- The intention is to build a number of timed events to make Animus a working village where everyone does their part.
- Bugs
- Retrieving the AESTHETIC twice is no longer possible and no longer softlocks the game.
- You can now enter the Vapor Cave multiple times.
Global
- Achievements
- A number of secret achievements were added to the game.
- None of these achievements force path altering actions in any way.
- These were released earlier to test and are just now being put in the patch notes.
- Wallpapers
- There is now a Wallpapers folder in your game installation folder.
- A bunch of 1080p wallpapers can be found in there. Have fun!
- File Location: \steamapps\common\Heartbound\Wallpapers
- OST
- A ton of new songs have been added to the OST.
- Bugs
- Fixed some bad calculations when pushing objects.
- Audio no longer pops when you finish pushing objects.
- Lore will now be pushed out of objects if he somehow is pushed into them.
- Achievements can now be obtained even if your steam overlay is disabled.
- Steam screenshots can now only be taken if your steam overlay is enabled.
- Credits
- More backer names were added to the credits.
Upcoming
- Language
- ESMX is still being worked on.
- JP is now planned.
- New Content
- Existing Worlds
- A phone in your bedroom needs to be interactive.
- A book in your bedroom needs to be interactive.
- Animus (Chapter 3) is being actively developed.
- All of the environment art is finished.
- All of the character sprites and animations are finished.
- All of the environments are built and functional.
- Existing Worlds
Patch 1.0.6c - Russian Language Fixes
Date: 14th January 2019
The Tower - Chapter 2
- New Content
- Language
- Major fixes were implemented for the Russian language launch.
Global
- Language
- Missing lines will now default to English instead of being blank.
- Credits
- Adrien Bernardinis was added for his work on the French translation.
Upcoming
- Language
- ESMX is still being worked on.
- JP is now planned.
- New Content
- Existing Worlds
- A phone in your bedroom needs to be interactive.
- A book in your bedroom needs to be interactive.
- Animus (Chapter 3) is being actively developed.
- All of the environment art is finished.
- All of the character sprites and animations are finished.
- All of the environments are built and functional.
- Existing Worlds
Patch 1.0.6b - New Content, Mac, and Russian!
Date: 13th January 2019
Hometown - Chapter 1
- New Content
- Gizmo now has talking animations.
- Quality of Life
- Symbols will no longer randomize when using a controller on the memory mini-game in the Barghest fight after doing a bunch of mean things.
- Beating the Barghest now saves the game.
The Tower - Chapter 2
- New Content
- A door now unlocks under specific circumstances revealing something dark and hidden.
- Trapper now has a gym buddy.
- Bugs
Animus - Chapter 3
- Bugs
- It's now afternoon in Animus instead of morning.
Global
- Platforms
- Mac support has been released!
- Please let us know if anything goes wrong.
- Language
- Russian has been released!
- Please report any translation issues to us!
- Quality of Life
- Rotating text now takes longer before it starts rotating.
- Button ping sounds have increased in volume.
- ARG
- Good luck
- I'm sorry... but not really.
- Credits
- More backer names have been added to the credits.
- JP Baas has been added to the credits for his work on the storm sounds in Hometown.
Upcoming
- Language
- ESMX is still being worked on.
- JP is now planned.
- New Content
- Existing Worlds
- A phone in your bedroom needs to be interactive.
- A book in your bedroom needs to be interactive.
- Animus (Chapter 3) is being actively developed.
- All of the environment art is finished.
- All of the character sprites and animations are finished.
- All of the environments are built and functional.
- Existing Worlds
Patch 1.0.5d - The Tower changes and Language Fixes
Date: 1st January 2019
The Tower
- Quality of Life
- Floor 2 now clearly explains what to do with your change.
- Floor 2 now clearly explains where not to whistle.
- Reworks
- Darkworld 103 is no longer a shadow maze.
- This was super boring before. Thank you for the feedback!
- Darkworld 103 is no longer a shadow maze.
- Bugs
- Fixed a cutscene skip in Darkworld 103.
- Fixed numerous translation issues with FR.
- Fixed numerous translation issues with PTBR.
Global
- Bugs
- Beating the boss of The Tower and then closing the game before finishing the next world section no longer traps you in The Tower Floor 2 forever.
- Music
- Two new songs were added to the OST.
- These songs are not planned to be in the game and can only be found on the OST.
- ARG
- RING RING
Upcoming
- Language
- ESMX is still being worked on.
- RU is still being worked on.
- JP is now planned.
- New Content
- Existing Worlds
- A phone in your bedroom needs to be interactive.
- A book in your bedroom needs to be interactive.
- Tower Floor 0 is being actively developed.
- Environments are almost finished so this should be done soon.
- Animus (Chapter 3) is being actively developed.
- All of the environment art is finished.
- All of the character sprites and animations are finished.
- All of the environments are built and functional.
- Starting on 1/7/2019 we will be working on this chapter live on Twitch.
- Existing Worlds
Patch 1.0.4c - French Language Launch!
Date: 29th December 2018
The Tower
- Quality of Life
- Cheating at puzzles now has different consequences.
- Bugs
Global
- Language
- FR translation has been released!
- Game Files
- Heartbound is no longer a single file EXE.
Upcoming
- Language
- ESMX is still being worked on.
- RU is still being worked on.
- JP is now planned.
- New Content
- Tower Floor 0 is being actively developed.
Patch 1.0.3b - New Cutscenes and Bug Fixes
Date: 27th December 2018
The Tower
- Quality of Life
- Phish now tells you how many ducks he's missing.
- Bugs
- You can no longer get stuck in the lunch rush door. Oops.
- OScar no longer gives duplicate directions when you finish all your jobs.
- You can no longer side-eye talk to objects on desks in The Tower.
- Terminating at the same time you're terminated no longer terminates the game.
- G8r has lost the green dots plaguing his face.
- OScar will no longer double his music just before termination.
- New Content
Global
- Storyline Changes
- The fires of Muspelheim now burn under different circumstances.
- Steam
- The Steam overlay now works. (Shift + Tab)
- You can take screenshots using your preferred steam key. (F12)
- The Heartbound OST is now in its own folder in your installation folder.
- The Heartbound OST now shows up in Library Music.
- The Heartbound OST now has album art.
- Bugs
- A crash during the first portal cutscene that was implemented in this build was fixed.
Upcoming
- Language
- FRFR translation will be released next.
- ESMX is still being worked on.
- RU is still being worked on.
- New Content
- Tower Floor 0 will start active development on 12/27/2018.
Patch 1.0.2 - Bugs and Employee Satisfaction
Date: 26th December 2018
The Tower
- Quality of Life
- OScar will now direct you to your next job if you speak to him again.
- It's in his programming and he probably enjoys it.
- Whiteboards now assign Newhires to a cubicle. Lucky you!
- A handbag is now always at the lost and found. Pick it up if it's yours!
- OScar will now direct you to your next job if you speak to him again.
- Bugs
- A noise complaint has been filed against the local ducks for whooping too loudly.
- Sticky notes have lost their ability to phase into noses.
Animus
- Bugs
- The camera will no longer get stuck in the trees in Animus if you go there multiple times.
- No trees were harmed in the fixing of this bug.
- The camera will no longer get stuck in the trees in Animus if you go there multiple times.
Global
- Text
- Words should no longer fly out of their assigned boxes. Should.
- PTBR translation should have a lot less typos and inconsistencies. Also should.
- Credits
- The credits are no longer a trap and can be exited by hitting cancel.
- Credits were harmed in the implementation of this feature.
- The credits now speed up if you hold accept as they get excited by your approval.
- A bunch of names were added to the credits. Thanks for being rad!
- The credits are no longer a trap and can be exited by hitting cancel.
- Cutscenes
- World portals no longer shift out of the visible spectrum.
Upcoming
- Language
- FRFR translation will be released next.
- ESMX is still being worked on.
- RU is still being worked on.
- New Content
- Tower Floor 0 will start active development on 12/27/2018.
Patch 1.0.1 - Bug Fixes Galore
Date: 24th December 2018
Global
- Chapter 2 Released
- The Tower is now playable.
- OST Released
- This has been fixed and can now be downloaded as DLC.
- Pushing Objects
- Pushable objects no longer cause a softlock.
- Pushable objects can no longer be walked into from the side.
The Tower
- Bugs
- You can no longer move while talking on Floor 2.
Animus
- Bugs
- Entering Animus after beating The Tower should no longer have a broken camera.
- Animus can now be entered again after finishing it without causing a softlock.
Language
- Brazilian Portuguese
- PT-BR has now been released.
- If you find any issues with the translation please let us know.
- PT-BR can now be selected via the controller.
Beta
Patch 1.20 - The Big One
Date: 10th April 2018
New Content
- Multiple new worlds to explore.
- Tons of new endings based on your choices and path.
- New music to jam to during your adventure.
- Even more advanced sadness.
Languages
- Brazilian Portuguese has had a major rework.
- Russian has had a major rework.
- Classical French is now available.
- Spanish (Mexico) is now available.
Performance
- Major overhaul of the Audio system cutting CPU needs by 65%
- Major overhaul of the Draw system cutting CPU needs by 30%
Secrets
- Good luck!
Patch 1.16 - Performance and Secrets
Date: 21st October 2017
Performance
- Massive performance update.
- Faster collision checking.
- Ordered and separated texture pages.
- Better performance for all graphics.
Languages
- Minor Russian language fixes.
Secrets
- Good luck!
Patch 1.15.1
Date: 31st August 2017
- Fixed a major issue that negatively impacted a number of endings for the Demo.
Patch 1.15 - Russian Language Added!
Date: 30th August 2017
Languages
- Russian language has been added!
- The main menu is now displayed in your language of choice.
Controller Support
- There is now a menu to select controllers instead of mouse and keyboard.
- The left joystick can now be used to move and control actions.
- Combat when using a controller has been improved.
Bug Fixes
Patch 1.14 - Controller Support
Date: 7th July 2017
Controller Support
- Heartbound can now be played with any gamepad recognized by your computer.
New Content
- Combat mini-games have been updated with new instructional graphics.
- Combat mini-game objectives change when using a controller.
- Additional secrets have been added to the world.
- The final cutscene now changes to more correctly match your playstyle.
- Save points now explain that your progress has been saved.
- Health is now restored before every encounter.
Bug Fixes
- The same eye will no longer be chosen multiple times in a row on the Pattern Minigame.
- Dying during the first encounter and then starting the second encounter without saving no longer immediately ends the second encounter.
- Playing through the entire game without saving and then dying on the final encounter no longer places you outside of the collision in your room.
- Numerous PT-BR language updates.
Demo v1.13 Released | PT-BR!
Date: 25th June 2017
New Content
- A few cutscenes have additional effects.
- There is now a PT-BR translation for the entire Demo!
Beta v1.12 Released!
Date: 17th June 2017
Fixed Issues
- Going back to your room now requires you to first save the game.
- This was causing serious file corruption issues.
- It is no longer possible to talk to two objects at the same time.
- Losing in combat now loads your last save point.
- Reduced CPU costs for the entire dialog system.
- Screenshake will no longer slowly slide combat off the screen.
- A duplicate Binder has been removed from the Library.
- Binder will now always show up in the Library.
- Pods no longer crash the game if you lose during their mini-game.
- Eyes no longer crash the game if you double click them.
- The game no longer crashes after the final scene.
- A file with developer credits is now included with the Beta.
- Minor dialog fixes and edits.
New Content
- The ARG has been extended with additional pages.
- A bunch of secrets have been added.
Upcoming Changes
- We are working on the PT-BR Translation.
Beta v1.1 Released!
Date: 15th June 2017
- Launched updated Beta.